Phonics Games & Tools
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Like us on FaceBook to get notifications of new games & products!
Click here for our Return Policy.
* We only ship within the USA. Customers outside the USA, click here.*
Many letter combinations share the same sound, such as:
'oi' & 'oy', 'igh' & 'ie', and 'ay' & 'ai'.
Use this fun game to break up your lesson and provide phonics practice.
3 Ways to Use These Cards
1) Use the cards for a traditional matching game.
2) With the cards face up, set a timer for 2 minutes, and have your student
find the matches before time runs out.
We call this the "2 Minute Challenge"!
3) Use as flash cards for drilling.
Cards are 2.5” x 1.75”, 165 lb, & coated for durability,
much like the common poker deck.
32 cards for 16 matching sounds!
$8.99
Often students will have trouble with short vowel
words and similar long vowel words.
This game will help reinforce how a vowel can make another vowel long.
Note that not all cards are shown in the picture.
Cards are 2.5” x 1.75”, 165 lb, & coated for
durability,
much like the common poker deck.
32 cards for 16 matching sounds!
$8.99
If you don't prefer our free online version of
the flash cards, a physical set is available for purchase.
This is a set of 54, 2.5" x 3.5" coated cards (the size
and quality of a regular set of poker cards).
These cards will not be collated, you will need to put them in the correct order (cards are numbered).
$12.50
This is a handy reference sheet for the I Can Fly Reading Program
Use this
to help your student find sounds, or use for a quick review.
Laminated and printed on stock paper.
$7.50
This is a handy reference sheet for Blast Off to Reading
(can also be used with A Workbook for Dyslexics).
Use this
to help your student find sounds, or use for a quick review.
Laminated and printed on stock paper.
$7.50
There are three decks of cards that coincide with our reading program.
36 cards per deck.
For durability, they are professionally printed on cards the same as the common poker deck.
Objective: To create as many real words as possible.
Step 1: Separate the cards into two piles:
a beginning sound pile (left) and an ending sound pile (right). Lay them side by side so that words can be formed.
Step 2: Player one reads the word that the two cards make. If it is a nonsense word then the player one removes the card
that he or she thinks will most likely make a REAL word. If the new word is a real word, the player takes the two cards.
It is now the next player’s turn.
Step 3: The next player reads the new word that is revealed, repeating the process in step 2.
Step 4: When the last card from any of the two piles is used, the game is finished. Count your words to see who has the most.
The player with the most wins!
Deck A
covers consonant blends,
nk, ng, ck, ay, tch, sh, and th.
$9.99
Deck B
covers: oo, nch, oy, oi, igh, ar,
or, ow, ew, ie, ue, ai, ee, ea, & oa.
$9.99
Deck C
covers: ch, nd, old, aw, all, alk,
ge, dge, ng, ace, ice, & ance.
$9.99
Four laminated games for phonics practice.
Comes with four playing pieces and one die.
For ages 4+, contains small parts not for children under 3 years.
$12.50
For Flash Card Frenzy, use our online flash card app to load your own words.
This game comes with 6 bingo cards (5" x 5"), with sounds on both the front and back, approx.100 plastic bingo markers
(colors may vary),
and 70 sound pieces.
This bingo game is unique in that it does not use words, it uses only sounds,
such as: /ar/, /ong/, /sh/, /ph/, /oo/, etc.
The sounds on the bingo cards correspond to our reading programs;
the purple sides are for the basic sounds covered
the green sides are for the more complicated sounds covered.
For ages 4+, contains small parts not for children under 3 years.
$14.99 - Sorry, out of stock.